blogs.novaleaf.com
Higher dimension for collision detection

This is my idea that there should be 4D collision system in future simulation engine for ULTIMATELY ACCURATE collision detection. So at some resting time of this moment, I use it to find information about higher dimension theory.

In this world we may know that we are live in 3 dimension space and forced to live along only 1 direction of timeline. But awesome physicists (such as Einstein) found out that there are 10 dimensions in the universe (by their MYSTERY MYSTIC EQUATION(S) which we, such a foolish people, cannot read and translate it tobe our language) .
The equasions tell them that a particle, like an electron and proton , which is ingredient to make all of us into human object, living in more than 4 dimension.

Warning, don’t just open google to see page about dimension. You may confused with concept of Dimension in Physics and Mathematics (Yes, It’s really different)
I have focus on physics side. Because, like I said, I focus on collision detection. However , the more I have find. The interesting imagination make me gone out of my focus.

And Yes, This blog already go out of what I want to say. So get back and say what I want to say. Then I will talking about theory in next time (if I think someone want to read).
I want to say ,we should compute collision detection in time dimension. then we will have no problem with jumping object between each update.

Nowaday we have ray traced back method to check to make sure that object in our game not  jump pass through another ting in previos update, this is the concept of time dimension collision but it still an incomplete. It can’t check surface and volume. That make me concern on 4D collision.

The easiest idea I have is ,we must make surface into volume in 4 dimensions, And collide those volume with very freaking 4D graph set mathematics theory equation solution or whatever you can name it. Then we get 4D position (bless you we have Vector4 in XNA :D) that is the REALLY PRECISELY contact point in X Y Z and Time.

I can say that. With media that I love ,such as game and comics, make me easier to imagine many physics theory. Include this theory of dimension.
So ,conclusion ,everybody should read comics :D

- Thaina

Working atmosphere

 I think every child when they were young had a thought that “someday, I’ll create my own game”. I think most people outside the game industry will think that, to create a game you need programmers and artists.  Some people will also add musicians and game designers. But, starting a game company the problem isn’t just the ‘game’ part but it’s about the ‘company’ part as well. And being in the business department of Novaleaf gave me a lot of insight on how companies run (well, game companies).

The atmosphere here is quite nice and since we installed a new in-house made heat protector, the temperature in here is in a workable condition (consider Thailand’s heat). I’ve been thinking on what people want the work environment to be. I find the following things necessary: friendly co-workers, easy-to-travel to work stations, a game room, a dining room and much much more which Novaleaf has it all. I considered myself lucky to be able to work in such a place. :)

Anyway, I prefer to keep my blogs short so that’s it !!! See you again in my next blog.

- Intara, Business Development Officer